Hewe App: Case Study

A group design project where we combine and demosntrate the user research, design, prototyping and evaluation skills by designing the solution to a personal informatics app. In this project we summarized and demonstrated all stages of the UI/UX development process, from user research to defining a project’s strategy, scope to developing sitemaps and wireframes.

Introduction

There are a number of situations in which someone wants to collects personal relevant information (e.g., data about eating, sleeping, and exercising activities) for the purpose of self-reflection and self-monitoring. Examples of such circumstances include:

  • Lose weight
  • Manage chronic illness, such as diabetes and depression
  • Newborn parents monitor the growth of their babies
  • Project

    We narrowed the general topic down to small number of specific purposes. The goal is not to create a “generic” personal informatics tool, but rather a tool that is for a specific circumstances. Our user research will require that you’ve identified a specific contexts and set of users that have a reason to use such a tool.
    The design itself is open-ended. It involved a variety of personal information recording functions. It may have social features if multiple people would reasonably be involved in the process. However, for your project to be complete, it should prototype at least the following parts of the process:

  • A way for a user to specify a set of information they want to keep track of
  • A way to enter data into the app
  • A way to visualize the data
  • User Research And Ideation

    Consent Sheet

    We see you’re interested in favors. Fantastic! We are students completing a capstone project for Coursera’s User Research and Design course. We’re interested in learning about your interests of collecting information about personal habits for the purpose of self-reflection and self-monitoring. Your answers will provide us with ideas to develop a tool for requesting and responding to favors.

    We cannot compensate you for this study, but we greatly appreciate you doing us this favor! The process will simply be asking questions about experiences around favors with friends, family, and acquaintances. We will first have you fill out a short demographics form, and then we will have an interview for the questions about favors. We expect this interview should only take about 30-50 minutes, but that can fluctuate depending on if you have more or less to say about your stories. We’ll try to stay on track to protect your schedule, but we’ll give you a chance to circle back and talk more about anything afterward. This should be no more risky of an experience than if you were telling these stories to a friend at a coffee shop. We will be recording these interviews, but only so we don’t have to take notes during the interview. The recordings will be deleted after we are able to take notes on them later this week. If you feel uncomfortable at any point please remember that we can stop the recording, you do not have to answer a question that you don’t want to, and you do not have to continue the interview longer than you want to. We expect that this will feel like a normal conversation, but we want you to be informed of your rights.

    You will be given a copy of this consent form for your records, and if you have any questions you can contact Ezio Thapaliya at e.tp@gmail.com and +35266781233.

    Since we are going to record and temporarily store these recordings we would like your signature of consent to perform and record this interview.

    Procedure

    Hi, my name is Ezio Thapaliya, and I’m here to understand what you think about the app that helps you to keep personal habit information and helps you for self reflection. This interview will take about 30-50 minutes, during which time we’ll go through some questions. Throughout, I’d like you to treat me as if you’re describing the situation to someone who isn’t familiar with windows' automatic updates. I’m here to learn from you.

    A couple of things before we start. To the extent possible, I will take your comments to be confidential. The answers you give in this interview will be used for research purposes. All the data will be securely stored and used only for the present research, in accordance with the ethical guidelines defined by the US law. All information will be handled anonymously and in a confidential manner by the researchers, the results can only be published anonymously. If we quote you in our final report, we will do so without identifying your name or specific role. Also, this interview is entirely voluntary on your part – if for any reason you want to stop, please let me know. You can withdraw at any time or refuse to answer any question without any consequences of any kind. No answer is wrong and all will contribute to the project.

    Do you have any questions for me? All right, then, let’s proceed.

    First, we just want to know you in general, so here is the demographics questionnaire:

    Questionnaire

  • What is your age?: 22
  • What is your gender?: Female
  • Where are you from?: Canada
  • Where do you live?: Montreal
  • How much school have you completed?: Masters Degree

  • Well, now let's get started. [Once the interview gets underway...]

    Oh, and by the way, do you mind if I take an audio recording? This is just so that I don’t miss anything – no one other than the research team will have access to the recording. Thanks.

    Interview

  • How many hours do you spend at work/school? So, this affects your sleeping hours. At what time do you generally get up and go to bed on weekdays?
  • How do your sleeping hours change on the weekends?
  • Do you walk or take public transportation regularly? If so, where?
  • For an ordinary week day, what type of activities do you do from the beginning of the day till the end of the day?
  • What about your physical activity? Do you do regular physical activity? How many times a week?
  • How do you schedule your time? What type of physical activity do you do generally? Take walks or do something specifically?
  • Did you have any injuries that affected your physical activity habits?
  • What about your eating habits? Do you pay attention to your diet? Do you think that you eat properly? Do you have a balanced diet that you follow every day? Describe what you eat on a typical day, from beginning to end?
  • Will you be willing to use any app that helps to keep track of personal habits? Why/why not?
  • What are general features you would want in a personal informatics app?
  • Tell us about the experience you had about the last fitness app.
  • What did you like about the app? What didn’t you like about the app?


  • Thank you – those are all the questions I have for you. If anything else occurs to you after I leave, please don’t hesitate to let me know by email. I may be in touch with you again to ask a few follow-up ​questions. ​ If you’d like, I can send a version of the report that we’ll write based on this interview. Do you have any questions? Thanks again!

    User Research Plan & Analysis

    Recruitment Plan

    Each of us will be responsible for selecting at least one interview participant. We'll ask classmates, and reach out to our community / social circles. Since we don't have support for participant payments, we will consider participants more than publicly advertised studies / flyers based on our social networks. We hope the brevity of the research will also aid in getting participants quickly. We'll record the interviews and have notes and then the interviewer will listen to the recording and add feedback.

    Recruitment Criteria

    4 adult participants were recruited for my study through Facebook. We incentivized the participants to partake by offering dinner after the pandemic, at their own place, in their own country.

  • Inclusion Criteria: Fitness app users, adults
  • Exlcusion Criteria: Underage (less thank 18), doesn't have access to phone

  • The demographic of the subjects who took an interest in our study is delineated beneath. Data about members' sexual orientation, age, previously used apps and desirability to use the app was amassed from our session of ​pre-test questionnaire​.

  • Gender: 2 male, 2 female
  • Age: 23 (Average)
  • Previously Used Apps: Fitme, WeFit!
  • Test Environment

    Our study was conducted in April 2020 in everyone's own room. The session was conducted remotely with the participants and us being a moderator, and note-taker. Working in a private space mitigates participant disruptions while reducing the amount of background noise in our session videos . I offered some chocolates to ensure relaxation for our participants.

    User Research Analysis

    Many people use personal informatics systems to gather personal behavioral data, make better decisions, and make changes to their behavior. While the proliferation of new products on the market makes collecting personal data easier, how to help people engage with these systems over a long period of time remains an open question. To uncover which features of personal informatics systems lead to engaging experience and long-term use, two user studies were conducted with people who use personal informatics systems to support or track behavior change. Baseline interviews were conducted and participants were asked to interact with personal informatics systems. Participants rated their experience both qualitatively and quantitatively, participants rated their experience with the system daily. At the beginning and at the end of each study, participants were asked to reflect on their physical activity levels and on their perceived behavior change at the end of each study. The results were analyzed qualitatively and quantitatively and similarities and differences between the studies were exhibited. This research reveals that easy and instant access to data is critical, and feeling good and positive social outcomes of interaction will also support sustained product use. In addition, personalization of data has emerged to be an important expectation of the users. At the end, design implications for future personal informatics systems are also offered.

    People want to be healthy and fit, but as they get inactive and have poor eating habits, they encounter serious health problems. This situation creates a discrepancy between the actual and desired lifestyles. It is challenging because unhealthy habits of people threat their life, and technology can shift this threat into a win.

    From the answers, we were able to create the following conclusions:

  • First, the user should feel that the total control of the product is up-to-him. In other words, while a product is giving suggestions, controlling for the environment and taking action, it should not contradict with user needs and expectations.
  • Second, the product should be emotionally appealing and engaging. Personalization of the product is seen as the important aspect of intelligent products to be considered as engaging, as personalization creates challenges with saving users from boredom.
  • Finally, the product should fit the expected and perceived functional performances. Performance is mainly about the physical properties of the product (i.e., pragmatic qualities) and the perceptions and real use should not be contradicted for successful intelligent product experience.
  • Design Requirements

  • A way for a user to specify a set of information they want to keep track of.
  • A way to enter data into the app.
  • A way to visualize the data.
  • Brainstorming

    Each of us had a whole day to brainstorm. We were able to come up with 100 ideas after the brainstorming.

    5 Feasible Ideas

    Tracking Steps
    The app will be able to track the steps of the user. They will be able to set a goal, complete the goal, get achievements when they finish the goal. This can be either running or walking steps.

    Entering food calorie
    Users will be able to enter the everyday food calorie they eat. If they don’t know how much calorie, they will also simply search about the food and get the details about it. The app will suggest the user how much calorie they should burn to remain healthy.

    Visualization summary
    App will provide the user with a weekly summary with graphs the user can understand. This summary will be about calories burnt and steps taken in the whole week. Daily statistics will also be available.

    Healthy Lifestyle tips
    App will also provide tips to stay healthy. This tip will include about healthy food, amount of food intake and about different exercises users can do at home.

    Sleep Cycle control
    Users will be able to write about their sleep habits and times. With the data given, the app will be able to tell the best time to sleep and no hours. App will also be able to make the phone completely silent if users allow it.

    Lofi Prototype

    After our discussion, we decided to have above features and design it on lowfi wireframe. To begin the process of creating digital wireframes, we looked at our original paper wireframes and our research. We studied these materials to remind ourselves where we had decided to place my elements, and why. Next, we opened Balsamiq and started a new project file. Then, it was time to design. We began to create each of the elements in our paper wireframes. We started with buttons and icons. We pulled basic icons from free asset libraries, and used shapes, lines, and fills to create the remaining elements. After all of our elements were created, we began to place them into the design. We followed our paper wireframes as a model to make sure that we are aligning our digital wireframe with my previous design iterations and the insights we uncovered in my research. Our design uses a hierarchy of information, bringing the most important information to the forefront. The importance of the information was based on the research we had completed earlier in the design cycle.

    Cognitive Walkthrough

    The overall goal of this report is to present a detailed analysis of our app regarding 4 major usability tasks that will be pertinent in the use of the app for allowing users to collect fitness related data. The cognitive walkthrough will allow the evaluators to get into the minds of the user in order to understand any success stories, failure stories, design suggestions, or other pertinent information necessary for the user to accomplish specific tasks.

    Question we want answers for:

  • Will the user try to achieve the right effect?
  • Will the user notice that the correct action is available?
  • Will the user associate the correct action with the effect that the user is trying to achieve?
  • If the correct action is performed, will the user see that progress is being made toward the solution of the task?
  • Process

    Well, there was in no need of identifying personas for now, so I chose tasks to be completed and followed by the steps needed to accomplish each task. I then progressed through the entire cognitive walkthrough process marking down successful steps, failure steps, and any suggestions for improving any steps that failed.

    Our major tasks were:

  • Sign up from the start page, get started with the app. (Q1, Q2)
  • Set a goal to run 10,000 steps. (Q2, Q3)
  • Find the calories of the food that you have taken today. (Q3, Q4)
  • Task 1 - Sign up from splash screen

    Task Description

    Imagine you want to get started using our app. So you are required to do a complete sign up from the splash screen and get started with the app. The goal of the user here is to register himself in the app and pass the get started screen so that he can see the main page.

    Observation

    Firstly, when the user opened the app, there was the splash screen with the prompt to enter username and password. User tried to enter the username and password, hitting the login button but nothing happened. He also searched for google/facebook signup. He got confused for a while, so then he saw the small Sign up text below the login and then hit the sign up button. Then he continued with the process and entered his details. He entered his name, age, gender, weight and height. He was confused about the units, while putting the height and weight, he ended up putting them in pounds and centimeters. Then he successfully got started with the app.

    Steps Summary

  • Splash Screen
  • Click Sign up
  • Add your details
  • Click lets get started
  • Success
  • Problem and Feedback

  • The first problem was not being able to find and see the sign up button. This indicated the problem of visibility. The user suggested making it bigger and different color.
  • It was a problem not having a google/facebook signup/authentication. User suggested this feature.
  • Another problem was while entering the user details. He wanted some constraints, for example the pre written unit measurements while entering his details.
  • After finishing the signup process, the user gave the feedback to opt into the user profile page rather than the main page. First he wanted to complete the steps of the user profile, for instance uploading the profile picture at the beginning of the use of the app.
  • Improvements

  • We will definitely make the “Sign up” button more distinct and bigger for solving the visibility issue.
  • Also we will be adding a google/facebook signup, with proper visibility.
  • We will be making a different splash screen and a different login/signup page. Both will not be combined within a single page.
  • We will put some constraints while filling the user details, for instance pre defined measurement units.
  • Also, we loved the idea about opting the user profile page rather than the main page, so we would definitely work on this to improve the user experience.
  • Task 2 - Set a goal to run 10,000 steps

    Task Description

    Imagine you want to know how many steps you take while running and want to use our app to track your steps. For this task, you are required to set a goal for running 10,000 steps. The goal of the user would be to use the app to set a goal of ten thousand steps.

    Observation

    The user has logged in the app. Now the user is in the main page where he can see different options like track your steps, manage your diet, health statistics, sleep cycle and lifestyle tips. The user was lost for a while, babbling about the icon of tracking your steps. Then he clicked the track on your steps, nothing happened. He then clicked the picture of the track your steps, which opened the new page of track your steps. He increased the number of steps, he had to click the arrow a lot of times. He clicked the button “set the goal”. He was not able to figure out whether he completed the task or not, as he asked us to check if it was over or not. Well, he successfully set the goal of steps from the app.

    Steps Summary

  • Log in
  • Click the option “track your steps”
  • Increase the number of steps till 10,000
  • Click set goal
  • Success
  • Problem and Feedback

  • The first problem was the confusing logo, that was used for “track your steps”.
  • The second problem was that only the logo was working, but not the text. The text was not clickable so it didn't lead to the “track your step” page.
  • The third problem was the option to increase the number of goals. It could only be done by clicking several times.
  • There was no feedback after clicking “set your goal”, which made the user confused.
  • The user gave feedback to show the time remaining or time it should take to complete the goal.
  • The user was confused about switching the track option on or off, he suggested removing the “toggle button” and to simply make the tracking default.
  • Improvements

  • We will definitely change the logo, to certainly some guy who is running an image.
  • We will make both the logo and the text clickable, not only for this particular item but also for all other items.
  • We will give a writing interface, to type the number of steps directly, rather than using an increase or decrease button.
  • We will for sure give the feedback to the user “Goal set” after the user clicks the “set your goal” button.
  • We will also include the “time” feature in the “track your steps” page.
  • We would not completely remove the “tracker” toggle, rather than this we will try to put it in a different way, so that it will be easier for users to understand when the tracker is on or off.
  • Task 3 - Find the calories of the food that you have taken today.

    Task Description

    Imagine that you want to improve your diet plan. So you have decided to keep track of calories intake that you take from your food everyday. Thus you decided to use our app. Your task is to go to “manage your diet” page and enter the food and amount of food you took today and check the intake of calorie today.

    Observation

    The user has logged in to the system. Now the user is in the main page where he can see different options like track your steps, manage your diet, health statistics, sleep cycle and lifestyle tips. The user clicked on the image of the spoons that is “manage your diet” and now the user is in manage your diet page. User selects the drop down menu where it was written “food list and calories”, there was a long list, the user scrolled for a while and simply closed the drop down menu. Then he entered the food he took and the amount he took today, on the text box where it was written “what did you eat today” and clicked on the check calorie button. He just saw the feedback, about how much calorie he should burn on that particular day.

    Steps Summary

  • Log in
  • Click the option “manage your diet”
  • Enter the food and amount
  • Check calorie
  • Success
  • Problem and Feedback

  • The first problem was the visibility issue when clicking on the drop down menu. It was too many options and too small.
  • The second problem was not having any constraints while entering the name of the food and amount of food intake.
  • The third problem was not getting any feedback after clicking “check calorie”, just updating how much calorie is needed to burn is not enough.
  • The user gave feedback to have a different page while clicking the food and calorie, and showing in a more user friendly way.
  • Improvements

  • We will definitely make a different page while clicking the option “food and calorie” that would show the name and number in a user friendly way.
  • We will put a specific constraint on how to enter the name of food and the number of food intake.
  • We would change the “check calorie” button to give feedback about how much calorie did the user took in that particular day.
  • Conclusion

    The concept of our app is incredibly beneficial to helping people keep track of their personal habits. However, as we worked through the cognitive walkthrough report, we learned that the app has some serious issues in terms of it’s learnability. For this cognitive walkthrough report, we worked on the onboarding phase of the application and discovered different major errors that are in need of repair immediately.

    Heuristic Evaluation

    User Test Plan & Working on Feedback

    Research Roles

    For this research, everyone has all the roles, which means all of us acted as interviewer, note taker and observer. We were able to record the whole procedure, which made it possible for us to act in different roles.

    The code of the users is: U01, U02, U03, U04.
    We are not allowed to give the identity of the users, as it was not in the consent and we don’t have the permission for that.

    Time & Place

    Our study was conducted on April 26th, 2020 in our room, located in different parts of the world, this depends on where the researcher is, as we all are in different countries. The session was conducted in person, with the participants and researcher taking all the roles. Working in a private space mitigates participant disruptions while reducing the amount of background noise in our session videos (everyone was required to record their screen while navigating through the wireframes). I offered some chocolates to ensure relaxation for our participants.

    Procedure

    The participants had to use Think Aloud protocol to complete four tasks that evaluated the use of wireframe. In addition, all participants were asked to fill out a pre-and post-test questionnaire(standard SUS questions). Every session was monitored also in Canon Camera, allowing us to examine the sessions later, to read the body language of the participants, review the steps taken to complete every task, and extract interesting clips and quotes.

    Testing Logistics

    It was made available remotely, using a shareable link on the web. Also, the prototype could be displayed to users as an emulated android app or ios app using an ionic framework in a browser. The users are able to operate the emulated app in the same way they operate a real mobile app. All kinds of gestures including swipes, clicks, map movements, etc. and effects including animations, fade in/out etc. are perfectly supported.
    Besides, the ionic has extremely flexible resolution settings, which allows us to emulate the app with different screen sizes of mobile devices.
    Three tasks will be tested for this prototype. The tasks are:

  • The first task is to load the app, then sign up using email and getting started on the app. Basically, the user had to sign up first, fill in his/her details, upload a photo and reach the main page.
  • The second task would be to login to the app, then from the main page, find the “track your step” option and set a goal of 10,000 steps and check the feedback from the app.
  • The third task would be to login to the app, then from the main page, find the “manage your diet” option and enter the food and amount of calorie the user took that day and check the feedback from the app.
  • User Testing Goals (beyond usability problems)

    We will check about the other sign up and authentication. When a user signs up using google signup or facebook signup, we will check whether it will be successful or not and also, we will check the authentication.

    We will check the user profile. After creating the user profile, will the user be able to edit the profile or not. On the edit profile, will the constraints work properly or not and how would the user react to the feedback of the system.

    We will also check the ease of use of the app, how users will react to given links, how users move based on the images and icons. Also, we will see the time it takes for the user to complete the goals, on this user interface.

    User Testing Script

    Hi, my name is (researcher name), and I’m here to understand what do you think about the prototype of our app that helps you to keep track of your daily activities and help you in self- reflection. This interview will take about 30-50 minutes, during which time we’ll go through some questions. Throughout, I’d like you to treat me as if you’re describing the situation to someone who isn’t familiar with the app. I’m here to learn from you.

    This testing is intended to let users interact with the app, and try to find out as many design flaws as possible. So if there is anything that bugs you when you use the app, we want to know about it! As you navigate yourself through the app doing the tasks we gave you, please “THINK OUT LOUD”. Please don't hesitate to point out the inconvenience or disadvantages in the app in front of us: as the designer of it, you are doing the greatest favor for us by spitting it out, and we greatly appreciate that!

    I just want you to remind me about the consent. To the extent possible, I will take your comments to be confidential. The answers you give in this interview will be used for research purposes. All the data will be securely stored and used only for the present research, in accordance with the ethical guidelines defined by the US law. All information will be handled anonymously and in a confidential manner by the researchers, the results can only be published anonymously. If we quote you in our final report, we will do so without identifying your name or specific role. Also, this interview is entirely voluntary on your part – if for any reason you want to stop, please let me know. You can withdraw at any time or refuse to use the prototype without any consequences of any kind.

    Do you have any questions for me? All right, then, let’s proceed.

    Oh, and by the way, do you mind if I take a video recording? This is just so that I don’t miss anything – no one other than the research team will have access to the recording. Thanks.

    If you want to use the app on the phone, here's the emulator of the current version of our app or if you want to use it on a computer, here is the link for the web browser. This emulator is designed to show the same UI, animations, and gestures recognitions as operates on an Android mobile platform. So when the testing starts, please go ahead and interact with the emulated app the same way you use a real mobile app. It is the same in the case of computers.

    Specific Instructions

    There are 3 tasks we want you to complete. After completing the tasks, we also want you to freely play with the app. I will repeat the tasks after you finish the first task, but let me just take you through the whole task.

  • Imagine you want to get started using our app. So, you are required to do a complete sign up from the splash screen and get started with the app. The goal of the user here is to register himself in the app and pass the get started screen so that he can see the main page.
  • Imagine you want to know how many steps you take while running and want to use our app to track your steps. For this task, you are required to set a goal for running 10,000 steps. The goal of the user would be to use the app to set a goal of ten thousand steps.
  • Imagine that you want to improve your diet plan. So you have decided to keep track of calories intake that you take from your food everyday. Thus you decided to use our app. Your task is to go to “manage your diet” page and enter the food and amount of food you took today and check the intake of calorie today.
  • Post Interview Questions

  • How easy was it to navigate from the main menu, to completing the tasks that you are instructed to do?
  • How easy was it to understand how to use the application?
  • What are the confusing interfaces/ functions in the application?
  • Name three of your favourite features/ designs about the app, and three of the least favourite.
  • Have you made any mistake when using the app? When you have made a mistake, how easy was it to go back and recover?
  • Would you recommend this app to your friends? Why and why not?
  • After completing the task, how effective was the feedback from the app?
  • Can you suggest any features that are missing?
  • Data Collection

  • We will use log analysis, for getting the critical section of the whole process.
  • We will monitor users when they use our app, go through their steps and we will mark down if they will have any problems when using our app. Such as if any features that the user completely ignores, if anything that keeps distracting the users, and if any part of the app that they keep making mistakes in.
  • When users mention they will need some help for the process, we will give them some hint and mark down which part they stuck at.
  • If users look confused for the step or keep back and forth a couple steps, we will also mark the steps down. We may need to include some tutorials for these steps later.
  • If users try to use any outside source to help them finish the task, it means there are some functions we can improve. We will need to mark it down.
  • We will collect these data via pen, paper and camera.
  • User Test

    Researcher Roles

    During this capstone project, as we all are living in different countries, we decided to take on every role for this study. For instance, a researcher from their country acted as interviewer, observer and also the notetaker. As we had the permission to take the video recording, we could easily take on these three roles. So, we were of 4 group members. Everyone acted as interviewer, note taker and observer in their respective user study.

    Raw Notes

    As for the raw notes, we had a discussion and we decided to give raw notes from the role that we feel like we did the best. So, it doesn’t only include the notes from the interviews, but also when we observed the user.

    Process Of Conducting User Test Sessions

    A combination of techniques for evaluating UX has proven effective for our research, with experiments providing insight into the different experience between products with more or fewer interactive features and changes in experience over short time scales. However, even during the experiments we found differences in participants’ assessment of the same products in quantitative and qualitative data. Furthermore, general measures of experience masked individual differences and how groups of users reacted to products. Analysis of data at the individual level suggested that users may have styles that shape their experience, such as enthusiasts who rate products highly and make no criticisms, compared to adopters who rate products less well and do make criticism such as noting usability problems. Finally there are non-adopters who have little positive comments to say about a product. Individual styles may therefore colour evaluation of user experience. Some users could form ‘gestalt’ - style opinions of products which then influence their reported experience both quantitatively and qualitatively, while other users may be more reflective and come closer to an evidence- based evaluation of experience.

    In the longer term, evaluating data analysis is still in progress so we have focused on our experience of the data capture evaluation techniques. None are ideal:interviews are time consuming and difficult to schedule consistently over a 6-month period; periodic questionnaires are reasonably effective at capturing affect and UX, but only supply a limited number of data points over time; finally, diary studies have been effective in capturing activity but are less effective in providing evaluation of positive user experience. For practical evaluationa combination of the four techniques we used may be too expensive so we would recommend interview with periodiclightweightquestionnaires as the best means of assessing UX in the long run.

    Overall, as per our strategy our user research went well. Our user testing was expecting some feedback to help us develop our app, such as how the users like each feature or hate it. Users have sent us useful feedback from the testing as well as some suggestions about the software. Many of the interface testing practices have been equally beneficial. Giving various tasks to the user helps them to grasp the App's main functions. This lets them tell us their views on those roles. Responding to an open query helps users to think broadly and indicate that we may not have considered it.

    We also discovered that people with similar backgrounds will most likely have similar views or emphasis while using our app, by completing the usability assessment. If we develop our app more, then we can have users with different backgrounds to check our app. Then we'd be able to get more feedback so we can develop our product even more. A further resource reflection concerns the cost effectiveness of techniques and the evaluation goals. While most of our studies were driven by academic goals to understand UX at a theoretical level, most evaluation is driven by formative concerns of design improvement. This will focus on the aesthetics and interaction design, which may be better investigated by interviews and observation, since questionnaires rarely capture data at the feature level.

    User Test Results

    Feature that worked well

  • Users loved the google and Facebook authentication and how it can synchronize the information from the social media directly to the app.
  • Step tracker and the freedom to toggle it on or off worked well.
  • Food list and the calorie based on its amount intake had a very positive feedback from the users.

  • We got the positive feedback, in post question interview, about the authentication feature, as users were telling it saves time and very easy to use it.

    Feature that didn't work well

  • Feature to show the statistics and weekly summary of the user activities didn’t work well. It was quite difficult to understand the graphs, and number being shown by them.

  • We got the positive feedback, in post question interview, about the authentication feature, as users were telling it saves time and very easy to use it.

    Additional Feature & Design Improvements

  • Adding a social media that’s limited within the app. They can share their goals, achievements, schedules and lifestyle tips within the community of the app.
  • A tutorial on how to use the app, sleep cycle feature and other important features of the app.
  • As for the user interface design, we can go into a more colorful design rather than minimalist less color design.
  • Conlcusion & What's Next

    I had a great time working in this project, also since it was team project. I was able to manage the team well and we had very fruiful discussions during our conflict and eventually take a decision. Our next step would be to work on the feedback and make a hi-fi prototype. After making the prototype, we again want to repeat the user research with larger sample and work on the paint points and try to solve it.